Map Explorer

GardenPlanner Map Explorer
Player1 Ready Move 0000 Synced Play
Boundary map Street | Raw | 72 x 36 Layer-0 stays underneath; discovery overlays and ASCII come from the same pipeline.
# Boundary~ Water= LinesH HardscapeG Green breaksF Fields? Review
Colour Lab Field areas

Map loading. Grid and three-dimensional posture will be announced when ready.

Glyph overlay follows zoom from the zone pipeline.
Opening land view Opening land view

The land image, reviewed areas, and playable layers are loading.

  1. Place list
  2. Land hierarchy
  3. Map surface
Radar Active boundary
Locked outside active ground
Farm map Zone discovery and review Review step 12 | Move 0000 | Map-level | Draft-safe
Status Synced
Replay Ready
Zone Map-level
Land view Field areas move over the ground
Map hint Move over map waiting for a place
Map hints ready. Move over the land or choose a view for ground cues.
72.0°
select a zone to reveal vertices
Map cursor Player1 Parent

browse | 1m/center | uid:map:cursor:0-00000-0-00000-1m

Scenario #1 Mobile Step 1: Player1 parent canvas

Start with only the Player1 200ha boundary on the canvas. Pencil unlocks after the parent is focused and squared to the road edge.

+ Tool Pencil ready Kind Field Scale 10 m Proof ready
Player1 parent only focus parent first drafts hidden
Current step Parent canvas Only the Player1 parent boundary is shown.
Draft state No draft active Pencil draws one zone at a time.
Capture frame UIA must bind selection UID, zoom, crop, surface, bearing, pitch, grid metres, and overlay mode before scoring.Fields coarse first UIA detects field bodies at 10m or coarser and subtracts green/hard/water masks before polygon creation.Lines before smoothing UIA identifies ditches, windbreaks, roads, fences, streams, and tree lines before broad fields are merged.Green bridge review Liberal expansion may connect broken green corridors, but every bridge is tagged as review evidence.
0/5 zones 0/5 fields 0/20 vertices grade pending Play
1m / center Draft-safe